Battlefield Bad Company 2 (Xbox 360) first impressions

Some initial thoughts halfway through my most anticipated sequel this year…

The story’s poor. What am I doing really? You find this guy, now this guy, oh here’s something different: find this place! Whilst you’re doing that random people will pop up like something out of Time Crisis 2 and try and kill you. Oh and to do all that you go through a million different checkpoints. That’s what MW2 did and it f-cking sucks. It feels really scripted to me and I hate it for that. The ‘level’ interaction seems unfinished. For instance when you run into the castle-esque areas on the desert map (de targo or something?) you affectively initiate a mission or new sub-story sequence that ends in a boss (i.e. a f-cking great big Apache helicopter). Once you’re done, the screen fades to black, you see a random cinematic sequence where Haggard says something odd or funny, and suddenly you’re outside with your vehicle and squad (which, by the way, are popping into view from top to bottom like something out of a tech demo). Christ.

Oh, and that annoying bug with the loading screen: you’re reading the tip text then it fades to black. You think “great, the level’s starting” and suddenly the text’s back and you’re loading again. Huh?

The action is outstanding, second to none. The gadgets, guns and vehicles are much better than before; they feel more realistic and reactive. The destructive environment is also an improvement on the first (which wasn’t bad in the first place!). The textures look amazing and the game looks ever-so realistic. The Brazilian jungle was actually beautiful.

It’s a good, fun game, but the thing that made the first Bad Company instalment so good was its open-ended gameplay and well-polished storytelling, both of which have taken a back seat in #2 to do what seems like its competitor does: all looks and no substance. Grr!

That said, I’ve yet to play multiplayer which is where Bad Company 1 really got going.

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